HIGHLIGHTS -New map: ALPHDM14: Heatwave - Fight for control of this large area on a heated planet. -New weapon modifiers added to Beam Rifle and Flamespitter. -Various bug fixes and balance changes. WEAPON CHANGES -Beam Rifle -Main-Fire -New weapon modifier added: Siphon Beam -Fires a weaker mid-range continuous hitscan beam that refunds ammo on successful hits. -Fixed a bug where Lightning Beam would not consume ammo on the second tic of every three tics. -Alt-Fire -New weapon modifier added: Mega Ray -Charge up the weapon to fire a powerful continuous hitscan beam of energy that continues until the weapon consumes all energy. Consumes energy rapidly. -C-14 -Alt-Fire -Toxic Canister damage amount increased 15 -> 20 -Toxic Canister detonation delay decreased 30t -> 25t -Cluster Shot max radius damage reduced 20 -> 15 -Flamespitter -Main-Fire -Flame Barrage changed to Molten Ray -Fires a rapid spray of arcing lava projectiles. Ignores armor. -Alt-Fire -Delay after shooting reduced 30t -> 5t -New weapon modifier added: Thermite Quad-Blast -Lauches 4 large fireballs that explode on impact. -Particle Splitter -Main-Fire -Choked Barrel fire rate increased 32t delay -> 30t delay -Photon Carbine -Ammo Capacity reduced 80 -> 60 -Alt-Fire -Underbarrel ShotBlast projectile speed reduced 104 -> 72 -Underbarrel ShotBlast projectile count reduced 40 -> 30 (Total damage 80 -> 60) -Spark Cannon -Ammo Capacity reduced 6 -> 5 -Main-Fire -Explosive Rail direct hit damage increased 30 -> 40 (Total damage 60 -> 70) -Explosive Rail max blast damage radius reduced 40 -> 32 -Alt-Fire -Cooldown increased 8s -> 10s -Flux Orb hitbox size reduced 16r 32h -> 14r 28h -Flux Orb projectile speed increased 24 -> 28 -Hadron Charger bonus explosive damage reduced 50 -> 25 (Total damage 150 -> 125) -Fixed a bug where Hadron Charger would not remove all charge when fired. -Tesla SMG -Main-Fire -Homing Rounds damage decreased 8 -> 7 -Homing Rounds lifespan increased 14t -> 16t TRAVEL ABILITY CHANGES -Mach Charge now slows the user down much less upon landing (25% velocity -> 50% velocity) ACTION ABILITY CHANGES -Auto Laser -Visual effects changed slightly -Ricochet Disc -Edge of radius damage increased 5 -> 6 -Center of radius damage increased 10 -> 12 -Visual effects changed slightly PASSIVE ABILITY CHANGES -Bandolier no longer grants extra ammo capacity. MAP CHANGES -Jump pads have new added visual effects. -Changed the music for ALPHDM03 (Igneous) -Changed the music for ALPHDM09 (Sinkhole) PICKUP CHANGES -Fixed a bug where Chronal Drive would grant players full charges of Thruster Boots when recharged instead of one. USER INTERFACE CHANGES -Powerups and Power Cells now grant the user a visual around the outside of their screen. The transparency can be adjusted in the menus or by setting the CVAR "alph_screentint" to any value between 0.0 and 1.0 BOT CHANGES -Fixed a bug where bots would not use the Tesla SMG or Particle Splitter OTHER CHANGES -Music volume normalized -Tried fixing a bug where additional announcer sounds were not normalized in multiplayer games -Fixed a bug where selecting random weapon would cause the player to spawn with no weapon